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Instead of gaining increased rate of fire, its overall damage is increased instead, but it will also overheat faster because of that. The Flamethrower utilizes Double Tap Root Beer slightly differently than other weapons. In cramped corridors and tight spaces, a player with an "Insta-Kill-Flamethrower" can plow through almost anything in their way. The Flamethrower is exceptionally devastating when under the effects of an Insta-Kill, as its infinite ammo capacity and wide burst radius allows it to slaughter groups of zombies very quickly without consuming much ammo. The Flamethrower can only be obtained by one person at a time in a single game legitimately. Also, it can be used to accumulate points by letting the zombies burn after the first burst, if the player can avoid any contact with the zombies. It is also great against crowds, allowing the user to deal a lot of damage to many zombies at once without wasting ammo. When trying to survive at a spot in co-op, the Flamethrower can be valuable to a three to four player team as it kills and weakens zombies resulting in less ammo cost to other players. However, the fact it never runs out of ammo makes it useful if the players are camping and give the flame user support. It is somewhat recommended for co-op matches although it does little damage while obscuring other players' vision. It should usually be avoided after round five on solo mode, as its low damage makes it not worth keeping, on the other side, its damage increases every round, making it the only weapon that can kill well into high rounds on maps such as Nacht der Untoten. On Shi No Numa and Der Riese, it has extremely slow mobility, comparable to that of a light machine gun. It is received as a weapon that loses its ability to kill efficiently at round 10 on Nacht der Untoten, eight on Verrückt, six to eight on Shi No Numa, and six on Der Riese, from then on it becomes different to utilize, though in Der Riese, it can be upgraded through the Pack-a-Punch Machine. In Zombies, the Flamethrower can be obtained from the Mystery Box. However, equipping the M2 on a sniper class will cause a player to lose the Ghillie Suit they would otherwise receive, along with the camouflage benefits the suit provides. This can be very useful for a sniper, as they may sometimes need a close quarters weapon and will not want to lose their second perk such as Stopping Power in order to use Overkill. Taking out the M2 will cause the player to move at the same speed as a submachine gun or shotgun user. However, a major downside is it creates a lot of smoke and flame, effectively blocking vision. It is extremely effective when combined with Juggernaut as this will allow the player to get closer even while being shot at. It is very useful on smaller maps or maps with a lot of enclosed areas. The weapon cannot fire while it is cooling off and flashing yellow. This weapon never runs out of fuel, it only overheats. It can be used to clear rooms or tunnels. It does 50 damage to the target every 0.2 seconds (it will do damage the first time it hits and is incapable of damaging the same target again for 0.2 seconds), requiring two hits to kill, five if the target is using the Fireproof perk. It does not do continuous damage, contrary to what one would expect from a flamethrower. A player with a flamethrower will have a different appearance than what their primary weapon would provide, as well as a large fuel tank on their back: Rifleman model for Marine Raiders, Submachine gunner model for the Imperial Army and Machine gunner model for the Red Army and the Wehrmacht, all having a fuel tank on their back, as mentioned above.
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In Career Mode, oversee every aspect of the space program, including construction, strategy, funding, upgrades, and more.Unlocked at Level 65, the M2 is a potent close quarters weapon. In Science Mode, perform space experiments to unlock new technology and advance the knowledge of Kerbalkind. Launch your Kerbal crew into orbit and beyond (while keeping them alive) to explore moons and planets in the Kerbol solar system, constructing bases and space stations to expand the reach of your expedition Kerbal Space Program features three gameplay modes. You have access to an array of parts to assemble fully-functional spacecraft that fly (or don’t) based on realistic aerodynamic and orbital physics. In Kerbal Space Program, take charge of the space program for the alien race known as the Kerbals.
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